Tuesday, July 19, 2011

some updates


Thanks to my friend James for doing some vector art for the tile icons. We will be working together to get some unit icons as well later on to replace the squares.


I have been getting the base systems working one at a time. Right now I have the population system working. My goal is to incorporate culture into population mechanics by having city population made up of varying demographics of populations that have migrated from other civs. These expats will have benefits and problems associated with them. They are fast population for the receiving nations, but they will be unhappier and will provide certain benefits to their home nation.


Also done is unit creation in cities. Currently what happens is you click on the train combat unit button and it reads the list of military technologies currently available to you and displays your options. Then when you click on the unit it stores the unit in a training queue. At the end of each turn every city will put a point of training into the next few units in the queue depending on the number of barracks in the city, with more barracks allowing you to train more units at the same time.

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